Fantasy Brawl
A 3D side-scrolling brawler game, you get to choose between 2 different mythical creatures to play as. Two players enter, only one can win.
This game was made using the Unity Game Engine, and Maya and Motion Builder for modeling and animating. All Code was written in Unity MonoDevelop. A mix of Javascript and C#. A work and progress blog was made for this game over here.
A 3D side-scrolling brawler game, you get to choose between 2 different mythical creatures to play as. Two players enter, only one can win.
This game was made using the Unity Game Engine, and Maya and Motion Builder for modeling and animating. All Code was written in Unity MonoDevelop. A mix of Javascript and C#. A work and progress blog was made for this game over here.
Repair the Plant!
After a natural disaster, a local sustainable food production facility has fallen into disrepair, and it’s your job to get the facility back in working order. But that’s easier said than done.
This game was made using the Unity game engine. 3DS Max and Maya for modeling and animation, and Photoshop for the 2D graphics and textures. All code was written in Unity MonoDevelop. A mix of Javascript and C#
Lucid Dreaming
You are trapped in a dream, trying to wake up. You have to explore this strange environment, and collect real world items out of place in this surreal landscape to try and help you wake you up; as you collect these items the reason why you are stuck in this dream state start to become clear.
The more realized and playable sequel to my previous game Desertion. Made in the Unity game engine, most models were made in 3DS Max, and animated in Motion Builder. Textures were made in Photoshop, Audio was custom recorded using multiple programs (from Iphone recordings to editing in Audacity).
The Game is playable here on the site.
(Currently only playable in Firefox)
You are trapped in a dream, trying to wake up. You have to explore this strange environment, and collect real world items out of place in this surreal landscape to try and help you wake you up; as you collect these items the reason why you are stuck in this dream state start to become clear.
The more realized and playable sequel to my previous game Desertion. Made in the Unity game engine, most models were made in 3DS Max, and animated in Motion Builder. Textures were made in Photoshop, Audio was custom recorded using multiple programs (from Iphone recordings to editing in Audacity).
The Game is playable here on the site.
(Currently only playable in Firefox)

Desertion
is a 3D point and click adventure. Taking inspiration from the classic MYST style gameplay. Only one sentence is given to the player "You awake on a strange island". And the rest the player must figure out for themselves. Much of the plot is given via ingame audio tapes. But what the tapes say may not always be true.
is a 3D point and click adventure. Taking inspiration from the classic MYST style gameplay. Only one sentence is given to the player "You awake on a strange island". And the rest the player must figure out for themselves. Much of the plot is given via ingame audio tapes. But what the tapes say may not always be true.
This is a full play through of the working file.